Kinect Brawl ● Game Development

⟶ Kinect Brawl

This project is an arcade game which is controlled via gesture control tracked by an XBOX Kinect and the inclusion of Simple OpenNI. The control incorporates the player’s hand movement which he uses to destroy appearing objects in different levels of difficulty in order to reach the highscore. The game was coded in the object-orientated program language Processing.

game concept:
Starting the game an instruction window appears in which the player has to be initialized. After the user is recognized a countdown starts which signalizes the player that the game is about to begin in a few seconds. After the countdown elapses the game starts.

The player has 60 seconds for destroying as many objects as possible in order to reach the highscore. The objects have different values for size, score and health (number of hits needed to destroy the object). The time interval differs depending on the level of difficulty the player is in.

With the increasing score also the level of difficulty rises to challenge the player. After the 60 seconds run out a game over screen is displayed showing the score the player has reached. This score is compared with the current highscore and sets the new highscore in case it is higher. If the player wishes to restart the game he can use the button at the lower right corner of the screen. The countdown starts again and a new game begins.

Year 2014
Collaboration with Carlos Niermeier
Exhibition Freiraum, Osnabrück, Germay, 04-02-2015